Eq map profiles

Now if we can just get a solution for Colorblind players. Perhaps a Tint setting in-game, or a config file “eq2_” that players can add a list of zones identified as having a lot of red or green tints which are basically invisible to strongly red-green colorblind players. This way, zones like Thalumbra, Veeshan’s Peak, etc. would be automatically shifted in hue. As it is, some of these highly saturated zones are practically unnavigable for certain players. There are some third party DirectX filters, but an in-game feature would be preferable.

For http a browser opens two connections in parallel (see RFC2616 ). Thus it can fetch two resources, . gif files in parallel. Any other resource can only be fetched after one of the two connections is available again. IE (up to and including IE7) doesn't support pipelining. Pipelining is a technology to allow a client to make multiple requests without waiting for each response, allowing a single TCP connection to be used much more efficiently, with much lower elapsed time. Firefox can be configured to use pipelining if someone would like to test the effect of pipelining. Pipelining might have an effect on the server as due to handling of much more requests at the same time.

Eq map profiles

eq map profiles


eq map profileseq map profileseq map profileseq map profileseq map profiles